About The Visionaries

Far away in a distant galaxy, the people of the planet Prysmos lived in an age of great technology. They had taken control of all of the sources of energy, and enjoyed a life of comfort and ease for 7,000 years... but this was not to last, for the realignment of the three blazing suns of Prysmos signaled the end of the age of science and technology. When all of the electrical energy have been depleted from the world, an age of magic began. But it would take some time before men would believe this.

Years passed, and as the old order collapsed a new more primitive order rose form the rubble. Knowing that the balance of power between Darkstorm and Leoric could easily be tipped, both frantically searched for a military advantage. The ancient wizards Merklyn contacted both parties and told them that he was seeking brave knights, men and women of vision, as he wished to teach them the ways of magic.

Several knights then quest for magic, with only 14 succeeding. They were rewarded by giving them animal totems, which represented their true self in animal form. Those knights who carried staffs were also given great powers, such as Wisdom, Knowledge, Destruction, Invulnerability, Fear and a variety of others. Those knights without staffs were given the ability to empower vehicles. The two sides battle each other for control of the magic, as well as the rule of New Valarak and Prysmos.

This 13 part cartoon series, 6 part comic mini-series and short lived toyline is given new life by the team behind Transformers At The Moon.


Cartoon: No
Comic: No
Toy: No


Resides: Unknown
Occupation: Unknown
Magical Power: None
Magical Device:

Character Focus

Prison Carriage

Located in New Valarak and used to temporarily store prisoners before they are transferred into the jail


Type: Cartoon
Episode: 11
Writer: Douglas Booth


First Shown:
30th November 1987
Product No:


Bloopers: 1
Missing Scenes: 0
Altered Scenes: 0
Points of Interest: 13

Story Focus

Sorcery Squared

The story begins at a party in New Valarak, Cryotek becoming disgruntled that the other Spectral Knights see him as being boring and predictable. Arzon takes him out of castle and along with Feryl to free some eagle nests that are being pinned down by some collapsed spires that the Darkling Lords have been using for target practice. A fight ensures and Croytek is placed in the Magical Dungeon of the Dagger Assault. As Rekkon powers up the dungeon Cravex is dragged inside by the Spectral Knight. Seeing that Cravex is also captured, Darkstorm orders Rekkon to reverse polarity. Croytek escapes with Cindarrs power staff but something seems arise with the strongest Spectral Knight.

After returning to the party, Croytek soon becomes agitated and leaves, but not before stealing Witterquick's Power of Light Speed staff. It is only when confronted by Witterquick and Galadria do they all realise that when Cryotek was placed in the Magical dungeon he did not loose his totem but instead gained Cravex Phylot and all the evil magic that went with it!!

After following Cryotek the Spectral Knights team up with the Darkling Lords under the common goal of returning Cravex?s magical totem from Cyrotek, who has returned to his homeland to build a new kingdom. When the group arrive at Northalia, the uncontrollable Cravex unleashes his Power of Fear on Cryotek who hallucinates about a giant monster attacking his homeland. He retaliates by unleashing the Power of Destruction who causes an avalanche that would have destroyed the town were it not for Lexors Power of Invulnerability and the combined power of Visionaries vehicles. As the Darkling Lords close in on Cyrotek, the Northalia native uses Witterquick's Power of Light Speed to travel to Merklynns shrine atop Iron Mountain and asks the magician to help him remove Cravex totem. Unfortunately the Phylot personality kicks in before Merklynn can look up the spell, and Cyrotek leaves with three fully powered staffs. A brief aerial battle over the skies of castle Darkstorm between the Sky Dagger and Cryotek sees Cryotek falling but not before using the Archer to disable the Darkling Lords craft and the Power of Lightspeed to save himself.


Released: Not Released
Magical Power:
Magical Totem:
Magical Device:

Hand-To-Hand Weapon:

Toy Focus


Magical Rhyme: