Far away in a distant galaxy, the people of the planet Prysmos lived in an age of great technology. They had taken control of all of the sources of energy, and enjoyed a life of comfort and ease for 7,000 years... but this was not to last, for the realignment of the three blazing suns of Prysmos signaled the end of the age of science and technology. When all of the electrical energy have been depleted from the world, an age of magic began. But it would take some time before men would believe this.
Years passed, and as the old order collapsed a new more primitive order rose form the rubble. Knowing that the balance of power between Darkstorm and Leoric could easily be tipped, both frantically searched for a military advantage. The ancient wizards Merklyn contacted both parties and told them that he was seeking brave knights, men and women of vision, as he wished to teach them the ways of magic.
Several knights then quest for magic, with only 14 succeeding. They were rewarded by giving them animal totems, which represented their true self in animal form. Those knights who carried staffs were also given great powers, such as Wisdom, Knowledge, Destruction, Invulnerability, Fear and a variety of others. Those knights without staffs were given the ability to empower vehicles. The two sides battle each other for control of the magic, as well as the rule of New Valarak and Prysmos.
This 13 part cartoon series, 6 part comic mini-series and short lived toyline is given new life by the team behind Transformers At The Moon.
The episode begins with the Darkling Lords at Iron Mountain, trying to get their power staff's recharged. Merklynn tells them that they must go on a quest for him in order to gain their powers. The Darkling Lords are less then pleased and decide to look elsewhere for magical assistance, in this case they find the old witch Heskedor. After some flattery by Darkstorm, Heskedor agrees to help them and gives Darkstorm a potion which will trap a Spectral Knight in their beast form ? forever.
Darkstorm forms a plan to trap Leoric, which involves terrorising a small village using the Dagger Assault, disguised as a monster. The plan works well and the villagers called on the Spectral Knights for protection. The villagers ask Leoric to slay the beast (much to the grim of Arzon).
When Leoric reaches the town he is shown where the creature lives and rides up there, only to be ambushed by the Darkling Lords. A fight ensues and Leoric is forced to change into his magical form to escape. As he does so Darkstorm dowses him with the magical potion (turning him red) and forcing him to stay in his lion form.