About The Visionaries

Far away in a distant galaxy, the people of the planet Prysmos lived in an age of great technology. They had taken control of all of the sources of energy, and enjoyed a life of comfort and ease for 7,000 years... but this was not to last, for the realignment of the three blazing suns of Prysmos signaled the end of the age of science and technology. When all of the electrical energy have been depleted from the world, an age of magic began. But it would take some time before men would believe this.

Years passed, and as the old order collapsed a new more primitive order rose form the rubble. Knowing that the balance of power between Darkstorm and Leoric could easily be tipped, both frantically searched for a military advantage. The ancient wizards Merklyn contacted both parties and told them that he was seeking brave knights, men and women of vision, as he wished to teach them the ways of magic.

Several knights then quest for magic, with only 14 succeeding. They were rewarded by giving them animal totems, which represented their true self in animal form. Those knights who carried staffs were also given great powers, such as Wisdom, Knowledge, Destruction, Invulnerability, Fear and a variety of others. Those knights without staffs were given the ability to empower vehicles. The two sides battle each other for control of the magic, as well as the rule of New Valarak and Prysmos.

This 13 part cartoon series, 6 part comic mini-series and short lived toyline is given new life by the team behind Transformers At The Moon.


Cartoon: Yes
Comic: No
Toy: No


Resides: New Valarak
Occupation: Repair worker for Magical Repairs
Magical Power: None
Magical Device:

Character Focus

Sir Ace McGillicutty



Type: Cartoon
Episode: 3
Writer: Flint Dille

6th May 1987
First Shown:
5th October 1987
Product No:


Bloopers: 21
Missing Scenes: 3
Altered Scenes: 0
Points of Interest: 11

Story Focus

The Quest For The Dragons Eye

The episode starts with another look back over the last episode, in which the Spectral Knights were formed, and were left in a prison cell which had just been flooded. Back in Darkstorm' chamber the Darkling Lords squable over how to divide the bootie. As Reckon voiced his disgruntled feelings Cravex goes ones further, hitting Lexor for being a coward, backhands Darkstorm for being greedy, throws Reckon across the table for being a mercenary and a liar, yells at Mortdredd for being a bootlicker and finally hits Cindarr out of principle.

Whilst the Darkling Lords fight the Spectral Knights escape from their prison, thanks to Arzon. Ectar then takes Feryl back to the Dagger Assault, and replenishes his magical totem. They all then meet up in Darkstorm' chamber, where the Darkling Lords are still fighting each other. After realising that the power staffs are all drained of their magic, the Darkling Lords flee, followed by the Spectral Knights, who gain control of the Capture Chariot and Lancer Cycle.

After a battle between the two sides the Darkling Lords are captured., but before they can be placed in prison Merklynn appears and gives them a key, allowing them to escape. In the meantime the Spectral Knights travel to Merklyn' shrine, in order to help some farmers who' crops are not growing.


Released: 1987
Magical Power:
Magical Totem:
Magical Device:

Hand-To-Hand Weapon:
Guns (x4)

Toy Focus

Dagger Assault

Magical Rhyme: