About The Visionaries

Far away in a distant galaxy, the people of the planet Prysmos lived in an age of great technology. They had taken control of all of the sources of energy, and enjoyed a life of comfort and ease for 7,000 years... but this was not to last, for the realignment of the three blazing suns of Prysmos signaled the end of the age of science and technology. When all of the electrical energy have been depleted from the world, an age of magic began. But it would take some time before men would believe this.

Years passed, and as the old order collapsed a new more primitive order rose form the rubble. Knowing that the balance of power between Darkstorm and Leoric could easily be tipped, both frantically searched for a military advantage. The ancient wizards Merklyn contacted both parties and told them that he was seeking brave knights, men and women of vision, as he wished to teach them the ways of magic.

Several knights then quest for magic, with only 14 succeeding. They were rewarded by giving them animal totems, which represented their true self in animal form. Those knights who carried staffs were also given great powers, such as Wisdom, Knowledge, Destruction, Invulnerability, Fear and a variety of others. Those knights without staffs were given the ability to empower vehicles. The two sides battle each other for control of the magic, as well as the rule of New Valarak and Prysmos.

This 13 part cartoon series, 6 part comic mini-series and short lived toyline is given new life by the team behind Transformers At The Moon.


Appearance

Cartoon: No
Comic: No
Toy: No

Information

Resides: Unknown
Occupation: Unknown
Magical Power: None
Magical Device:
None

Character Focus

Joust

Unreleased Series 2 Spectral Knight Vehicle


Information

Type: Comic
Tagline:
The Final Flight of Arzon
Issue 6
Writer: Gerry Conway
Artist
Mark Bagley
Inker
Romeo Tanghal
Letter
Janice Chiang
Colourist
Julianna Ferriter
Editor
Bob Budiansky

Extras

Bloopers: 1
Points of Interest: 2

Story Focus

Wings: Quest for the Four Talismans: Part Two

The search for the remaining three Talismans continue, as Arzon discovers the High Flyers of Avitrix

In the mountains of North Regalia the Capture Chariot carrying Feryl and Arzon go in search for the second Talisman before they are ambushed by Cindarr and Virulina. During the fight Arzon spots his spirit guide flying after what appears to be a strange bird. He follows and is in turn followed by the Darkling Lords spirit guide. Without warning Arzon is captured in a net and taken to the mysterious Lord Ayrie

Back at Iron Mountain the fate of Merklynn becomes clear. Without the four Talismans the ancient wizard is becoming weak, so weak that he starts to fade out of existence. It’s only by using all his power that he can keep his physical form. Back in the mountains Arzon is introduced to Icara, leader of the High Flyers, a group of Prysmoslians who live in a city in the mountains, using wings to glide in the thermals. Icara explains how they are chosen, and superior to those living on the ground and that their flight is powered by the Crystal of Light, which his actual the Talisman of Air. Arzon warns Icara that the Darkling Lords are looking to steal the crystal, due to its power. She mocks him and flies off, confident that they have nothing to worry about.
Back with the Darkling Lords, their spirit guide relays back the location of the Talisman. At that point Virulina suggests they keep the power, rather than giving it to Darkstorm. Cindarr is outraged and strikes the female Darkling Lord only to have Virulina use her new power of Sickness on him. She in turn heals him, explaining had she not the infection would turn fatal within the hour.


Information

Released: 2017
Totem: Lion
Magical Power:
Magical Totem:
Magical Device:

Hand-To-Hand Weapon:

Toy Focus

Leoric - SDCC 2017

Magical Rhyme: