About The Visionaries

Far away in a distant galaxy, the people of the planet Prysmos lived in an age of great technology. They had taken control of all of the sources of energy, and enjoyed a life of comfort and ease for 7,000 years... but this was not to last, for the realignment of the three blazing suns of Prysmos signaled the end of the age of science and technology. When all of the electrical energy have been depleted from the world, an age of magic began. But it would take some time before men would believe this.

Years passed, and as the old order collapsed a new more primitive order rose form the rubble. Knowing that the balance of power between Darkstorm and Leoric could easily be tipped, both frantically searched for a military advantage. The ancient wizards Merklyn contacted both parties and told them that he was seeking brave knights, men and women of vision, as he wished to teach them the ways of magic.

Several knights then quest for magic, with only 14 succeeding. They were rewarded by giving them animal totems, which represented their true self in animal form. Those knights who carried staffs were also given great powers, such as Wisdom, Knowledge, Destruction, Invulnerability, Fear and a variety of others. Those knights without staffs were given the ability to empower vehicles. The two sides battle each other for control of the magic, as well as the rule of New Valarak and Prysmos.

This 13 part cartoon series, 6 part comic mini-series and short lived toyline is given new life by the team behind Transformers At The Moon.


Appearance

Cartoon: Yes
Comic: No
Toy: No

Information

Resides: Unknown
Occupation: Unknown
Magical Power: None
Magical Device:
None

Character Focus

Dwarf Pick Pocket

Small pick pocket who works in Deadbark


Information

Type: Comic
Tagline:
By Demon Destroyed!
Issue 3
Writer: Gerry Conway
Artist
Mark Bagley
Inker
Romeo Tanghal
Letter
Janice Chiang
Colourist
Julianna Ferriter
Editor
Bob Budiansky

Extras

Bloopers: 7
Points of Interest: 7

Story Focus

The Star Stone

The Spectral Knights learn of a doomsday weapon built 10,000 years ago with the power to reverse scientific principals. The Spectral Knights and Darkling Lords fight over the bomb, but who will gain control of the ultimate weapon?

Harkon is seen fleeing the Dagger Assault he has built for the Darkling Lords; only the arrival of the repaired Sky Claw now piloted by Arzon saves the blacksmith from being recaptured. Mordredd loses control of the jet pod and crashes into the main body of the Dagger Assault. An enraged Reekon attack his supposed comrade for fouling up the operation and damaging the vehicles. As Arzon helps the fatigued Harkon to the Sky Claw some starving children ask him for food but there is nothing he can do.

Back in his castle Darkstorm warns Mordredd that the only thing keeping him alive is his usefulness to pilot the Sky Claw once it is recaptured. He orders both Reekon and Mordredd to make up for their failure.


Information

Released: Not Released
Totem:
Magical Power:
Magical Totem:
Magical Device:

Hand-To-Hand Weapon:
Pick Axe

Toy Focus

Craggor

Magical Rhyme: