About The Visionaries

Far away in a distant galaxy, the people of the planet Prysmos lived in an age of great technology. They had taken control of all of the sources of energy, and enjoyed a life of comfort and ease for 7,000 years... but this was not to last, for the realignment of the three blazing suns of Prysmos signaled the end of the age of science and technology. When all of the electrical energy have been depleted from the world, an age of magic began. But it would take some time before men would believe this.

Years passed, and as the old order collapsed a new more primitive order rose form the rubble. Knowing that the balance of power between Darkstorm and Leoric could easily be tipped, both frantically searched for a military advantage. The ancient wizards Merklyn contacted both parties and told them that he was seeking brave knights, men and women of vision, as he wished to teach them the ways of magic.

Several knights then quest for magic, with only 14 succeeding. They were rewarded by giving them animal totems, which represented their true self in animal form. Those knights who carried staffs were also given great powers, such as Wisdom, Knowledge, Destruction, Invulnerability, Fear and a variety of others. Those knights without staffs were given the ability to empower vehicles. The two sides battle each other for control of the magic, as well as the rule of New Valarak and Prysmos.

This 13 part cartoon series, 6 part comic mini-series and short lived toyline is given new life by the team behind Transformers At The Moon.


Appearance

Cartoon: Yes
Comic: No
Toy: No

Information

Resides: A mountainous region on Prysmos
Occupation: Unknown
Magical Power: None
Magical Device:
None

Character Focus

Gresgamarr

None


Information

Type: Cartoon
Episode: 2
Writer: Flint Dille
Written:

Recorded:
28th April 1987
First Shown:
28th September 1987
Product No:
87-10-08-02

Extras

Bloopers: 5
Missing Scenes: 2
Altered Scenes: 0
Points of Interest: 9

Story Focus

The Dark Hand Of Treachery

Continuing straight where episode one left off, we watch as Darkstorm's plan unfolds. Darkstorm plans to capture the good knights of Prysmos one by one, and starts with Arzon. In addition to this mission, Mortdred and Reckon discover their special powers, the ability to control vehicles, now powered by magic. Using these new powers the Darkling Lords capture Witterquick and Cryotek, although Galadria escapes to tell Leoric of Darkstorm's treachery. As Leoric plans to defend New Valarak the Darkling Lords attack, using their power staffs. Galadria is the next to be captured, soon followed by Leoric, Ectar and Feryl.

Once captured Darkstorm using the Dagger Assault to strip Feryl of his magical totem and threatens to do the same to the others. The knights are then thrown into prison, where they all agree to work together, under Leoric's leadership, and the Spectral Knights, a sacred order dedicated to bringing light to the darkness of Prysmos, is born.

Whilst the Knights celebrate their new alliance, Lexor floods the prison, hoping to drown all the Spectral Knights for mocking him.


Information

Released: Not Released
Totem:
Magical Power:
Magical Totem:
Magical Device:

Hand-To-Hand Weapon:
Gun

Toy Focus

Cybron

Magical Rhyme: